Shark

The Shark is a Tier 1 Carnivore amoeba. Sharks move faster than most other units, and boast a good amount of health and attack power for Tier 1 amoebas.

As Carnivores, Sharks can only gain food points from attacking other amoebas. They gain 10 food points per attack and 100 food points per kill. Carnivores are also completely invisible to enemy teams until they're in the inner half of an enemy amoeba's sight range (or until they're adjacent to an enemy amoeba if the user has the Running Silent upgrade.) They gain 100 health when they deal the finishing blow to an opposing amoeba.

The Shark's high base speed and carnivorous properties make it excellent at hunting weaker enemies like opposing Tier 1 amoebas, though with their Battle Royale upgrades they can be a threat to stronger teams, especially if they breach the enemy's line of defense and head straight for their Herbivores first.

Campaign
Campaign text goes here

Battle Royale
Battle Royale text goes here

UpgradesIcon.pngdes
Shark Upgrades


 * Blood in the Water: Sharks gain +8 sight range for a total of 12 sight range, and can inflict a debuff on opposing amoeba that allows the Shark to see what the afflicted amoeba can see. Carnivores with this debuff cannot become invisible until it wears off.
 * Pack Tactics: When a Shark damages a unit, other Sharks deal +2 bonus damage to that unit for the next 4 seconds. This effect stacks for each Shark attacking the target.

Carnivore Upgrade.pngvore Upgrades

 * Feeding Frenzy: Whenever you kill an enemy amoeba, adjacent carnivores gain +10 food points.
 * Running Silent: Sharks are invisible until they are adjacent to an enemy unit, and gain +25% movement speed while invisible.

Outbreak
Similarly to Battle Royale, players start each mission with 3 Locusts that drop at a random spot on the map. This initial drop can include 4 Sharks with AMI deployment modules.

Traits

Sharks can receive the following traits:


 * X TraitIcon_Health.png+5% Max Health (for a total of +x% Max Health)
 * X TraitIcon_Regen.png+1HP/2sec Health Regeneration (for a total of +xHP/ysec Health Regeneration)
 * X TraitIcon_StartingFP.png+5% Starting Food Points (for a total of +x% Starting Food Points)
 * X TraitIcon_MoveSpeed.png+5% Movement Speed (for a total of +x% Movement Speed)
 * X TraitIcon_AttackSpeed.png+5% Attack Speed (for a total of +x% Attack Speed)
 * X TraitIcon_Mutate.png+5% Mutate Cost Refund (for a total of x% Mutate Cost Refund)

and Discovery Upgrades:


 * upgrade1:
 * upgrade2:
 * upgrade3:
 * upgrade4:
 * upgrade5:
 * upgrade6:

Tips

 * Due to their increased speed, Sharks travel through undergrowth at a reasonable rate. Combined with their invisibility, small groups of sharks can help whittle down the competition with potshots and ambushes.
 * Sharks make great scouts with their invisibility and high base speed. They can help deploy gather probes by heading to known mitochondria or exploring for some by themselves.
 * Sharks will become Well Fed after any kill, so it's usually best to let them finish off opposing amoeba or destroy cysts they spot.
 * Sharks are the fastest melee units in the game, and second fastest of all amoebas. Stingrays have an identical base speed, but their Battle Royale upgrade Aquadynamic Fins grants them more speed than Running Silent does for sharks.

Trivia

 * During development of the original Amoebattle, Sharks were designed to be wolves (which also inspired the naming of the Alpha amoeba), but their look left playtesters confused over the name choice, as they looked more like sharks than wolves.