Rhino

The Rhino is a Tier 2 Omnivore amoeba. Rhinos are stronger and more durable than Locusts, but don't replicate as quickly and require twice as much food to become Well Fed. When a Rhino attacks, it damages 3 units in front of it rather than one.

As an Omnivore, Rhinos gain food points for both attacking other amoebas and eating algae. A Rhino will gain 10 food points every time it attacks an enemy, 5 food points when it takes a bite from an algae tree and 50 food points when it eats microalgae. Omnivores also regenerate 2 health points per second rather than 1. Rhinos can also move through undergrowth without losing speed.

With their high health, fast health regeneration and ability to hit multiple targets at once, Rhinos excel at taking on multiple enemies at a time in the front lines and returning the damage they're given better than other units. Their Battle Royale upgrades further enhance their abilities to hold the front line, allowing them to get there quicker and deal more damage the more enemies they're facing.

Campaign
Campaign text goes here

Battle Royale
Battle Royale text goes here

Rhino_Upgrade.png Upgrades

 * Heavyweight: The Rhino's area of effect attack hits all enemy units surrounding it.
 * Charge!: Rhinos will charge their targets, increasing their movement speed by 300% and the damage of their next attack by 100%.

Omnivore_Upgrade.pngore Upgrades

 * Natural Highway: Entering undergrowth increases the Rhino's movement speed by 50% while in it and for 4 seconds after exiting it.
 * Regeneration: Rhinos will regenerate 4 health per second instead of 2.

Outbreak
Similarly to Battle Royale, players start each mission with 3 Locusts that drop at a random spot on the map. This initial drop can include 2 Rhino with AMI deployment modules.

Traits

Rhino can receive the following traits:


 * X TraitIcon_Health.png+5% Max Health (for a total of +x% Max Health)
 * X TraitIcon_Regen.png+1HP/2sec Health Regeneration (for a total of +xHP/ysec Health Regeneration)
 * X TraitIcon_StartingFP.png+5% Starting Food Points (for a total of +x% Starting Food Points)
 * X TraitIcon_MoveSpeed.png+5% Movement Speed (for a total of +x% Movement Speed)
 * X TraitIcon_AttackSpeed.png+5% Attack Speed (for a total of +x% Attack Speed)
 * X TraitIcon_Mutate.png+5% Mutate Cost Refund (for a total of x% Mutate Cost Refund)

and Discovery Upgrades:


 * upgrade1:
 * upgrade2:
 * upgrade3:
 * upgrade4:
 * upgrade5:
 * upgrade6:

Tips

 * Since Rhinos gain food points from attacking other amoeba, it's often beneficial for them to engage in combat with weaker armies, as they can attack enough times to get Well Fed without losing any units.
 * Groups of Rhinos can make great offensive walls. A line of Rhinos is bulky enough to survive attacks while defending a point and they can actively engage three amoeba instead of one.
 * Healing Probes can be preferable over Poison Probes mid-combat when Rhinos are present. Healing Probes heal based on percentage, so units with high health like Rhinos and Ursas benefit more from them than other units.