Probes



Probes are devices used in the Campaign and Battle Royale Modes to aid your amoeba. Probes have a variety of effects to help your forces on the battlefield offensively and defensively. Most probes disappear after a short time and enemy amoeba will tend to prioritize destroying probes if they find them. Probe area effects do not stack.

All probes cost 60 Energy to deploy and all probes have 50HP except the purify probe which has 20HP.

Probe Types

 * Gather Probe- Can only be deployed on Mitochondria and will generate [x] Energy per [y] seconds as long as it exists. Mandatory if you want to build a strong army, so be sure to listen when AMI tells you a probe is under attack.
 * Cryo Probe- Slows downs movement speed of nearby enemy amoebas. Useful if you are trying to escape an opponent or pursue one.
 * Poison Probe- Deals 10 damage per second to nearby enemy amoebas. In lower Amoeba tiers, these probes can turn the tide of battle.
 * Heal Probe- Heals nearby friendly amoebas for 10% of their health every 2 seconds within a 10 second period. The probe appears to hang around for a sixth heal, but this is only visual. The probe will heal 50% of any amoebas health that's standing within it's radius.
 * Purify Probe- Can only be deployed on an enemy amoeba below 50% health. After a few seconds, converts the amoeba top your side. AI enemies will prioritize destroying a purify probe if next to it, but wont pursue one if occupied. This probe can be used on other players in multiplayer. Purifying someone's last amoeba is considered boastful, similar to t-bagging, and only Brutal level AI will do it in Skirmish mode.

Trivia

 * In the original "Amoebattle", probes cost 40 Energy to deploy.