Alpha

The Alpha is a Tier-3 Carnivore Amoeba. The Alpha amoeba lacks special abilities, but makes up for it with over double the damage output of it's carnivore counterparts. Well fed Alphas do a whopping 60 damage every attack, enough to one-shot a locust and severely cripple any unit besides Ursas. To balance this they require a lot of food, which means Alphas should always be on the front lines. Feeding an Alpha in this way takes some micromanagement and time, otherwise they might not land the last hit on an enemy and miss the bonus food points. Alphas can be incredible supplements to already fortified armies, but their high mutation cost, mediocre health, and time-consuming feeding makes large numbers of them impractical in most situations.

As Carnivores, Alphas can only gain food points from attacking other amoeba. They get 10 food points every time they attack, and 100 health and food points when they kill an amoeba. Carnivores also become invisible as long as they're not in the inner half of an enemy amoeba's sight range. The power of invisibility is made more important for Alphas because they don't have the mobility buffs/debuffs of other carnivores. Picking off stragglers and ambushing weaker armies will help feed your Alphas and keep them alive to take advantage of that well fed bonus. Alphas are great for intimidation, so don't be afraid to play mind games with your opponent using undergrowth.

Campaign
Campaign text goes here

Battle Royale
Battle Royale text goes here

Alpha Upgrade.png Upgrades

 * Hunt the Weak: When an Alpha attacks, it will automatically kill any unit at or below 80 HP.
 * Bloodlust: After an Alpha kills an Amoeba, it's next attack will deal bonus damage equal to 30% of the next target's max HP.

Carnivore Upgrade.pngvore Upgrades

 * Feeding Frenzy: Whenever you kill an enemy amoeba, adjacent carnivores gain +10 food points.
 * Running Silent: Alphas are invisible until they are adjacent to an enemy unit, and gain +25% movement speed while invisible.

Outbreak
Similarly to Battle Royale, players start each mission with 3 Locusts that drop at a random spot on the map. This initial drop can include 4 Sharks with AMI deployment modules.

Traits

Sharks can receive the following traits:


 * X TraitIcon_Health.png+5% Max Health (for a total of +x% Max Health)
 * X TraitIcon_Regen.png+1HP/2sec Health Regeneration (for a total of +xHP/ysec Health Regeneration)
 * X TraitIcon_StartingFP.png+5% Starting Food Points (for a total of +x% Starting Food Points)
 * X TraitIcon_MoveSpeed.png+5% Movement Speed (for a total of +x% Movement Speed)
 * X TraitIcon_AttackSpeed.png+5% Attack Speed (for a total of +x% Attack Speed)
 * X TraitIcon_Mutate.png+5% Mutate Cost Refund (for a total of x% Mutate Cost Refund)

and Discovery Upgrades:


 * upgrade1:
 * upgrade2:
 * upgrade3:
 * upgrade4:
 * upgrade5:
 * upgrade6:

Tips

 * Extra tips/strategies go here