Stingray

The Stingray is a Tier 2 Herbivore Amoeba. Stingrays move faster than most amoeba, attack from a distance and inflict a poison on their enemies when they attack that causes them to lose health over time.

As Herbivores, Stingrays can only gain food points from eating algae. A Stingray will become Well Fed after eating 1/2 of an algae tree or two microalgae. Herbivores also receive increased attack damage and health regeneration while standing on grass - a Stingray will gain 50% increased attack damage and regenerate an extra 10 health per second.

The poison from each Stingray lasts 4 seconds, and every 2 seconds it makes its victim lose as much health as the attack damage of the Stingray at the time it inflicted it. This means that the poison will do damage equal to double the Stingray's attack damage: without any attack damage boosts, the Stingray's initial hit will do 5 damage and the poison will do another 10. Multiple attacks from one Stingray will refresh the duration of that Stingray's poison, but each Stingray can inflict its own poison on a target, causing the target to lose more health over time the more Stingrays it's attacked by.

Campaign
Campaign text goes here

Battle Royale
Battle Royale text goes here

Stingray Upgrade.pngray Upgrades

 * Persistent Poison: Increases duration of Stingray poison by 4 seconds, effectively doubling the poison's damage.
 * Aquadynamic Fins: Stingrays gain 50% movement speed, making them the fastest amoeba in the game.

Herbivore Upgrade.pngvore Upgrades

 * Grass Fed: Increases the efficiency of Stingray feeding by 60%, allowing 3 Stingrays to become Well Fed from one algae tree, with a fourth Stingray filling a third of its food cap.
 * Go Green: Increases the Stingrays' attack and healing bonuses when standing on algae grass by 50%, making their grass bonuses +75% attack damage and +15 health per second.

Outbreak
Similarly to Battle Royale, players start each mission with 3 Locusts that drop at a random spot on the map. This initial drop can include 2 Stingrays with AMI deployment modules.

Traits

Rhino can receive the following traits:


 * X TraitIcon_Health.png+5% Max Health (for a total of +x% Max Health)
 * X TraitIcon_Regen.png+1HP/2sec Health Regeneration (for a total of +xHP/ysec Health Regeneration)
 * X TraitIcon_StartingFP.png+5% Starting Food Points (for a total of +x% Starting Food Points)
 * X TraitIcon_MoveSpeed.png+5% Movement Speed (for a total of +x% Movement Speed)
 * X TraitIcon_AttackSpeed.png+5% Attack Speed (for a total of +x% Attack Speed)
 * X TraitIcon_Mutate.png+5% Mutate Cost Refund (for a total of x% Mutate Cost Refund)

and Discovery Upgrades:


 * upgrade1:
 * upgrade2:
 * upgrade3:
 * upgrade4:
 * upgrade5:
 * upgrade6:

Tips

 * The poison from a large enough number of Stingrays can be guaranteed death for most amoeba even if the Stingrays change their target, so to optimize their efficiency it's best to avoid letting them attack a target that's already been inflicted by enough poison.
 * With their fast movement speed, Stingrays can explore the map more easily than other units and quickly swim from one algae tree to another to feed and replicate.
 * In combat, Stingrays can alternate between attacking and running away, as their speed lets them run away effectively and the poison does damage even while running away. Keeping distance makes them less vulnerable to melee units.

Trivia

 * Despite being referred to as a "poison", the proper word for what Vipers, Stingrays and Queens use would be "venom" since it's delivered through bites and stingers rather than ingested or absorbed.