Replication



A well fed amoeba can use binary fission to create another of themselves. When an amoeba replicates, it turns into a cyst for a variable amount of time before plopping another amoeba as close to the original as possible.

Uncontrolled replication could lead to an amoeba eco-crisis, so players have a cap of 25 amoeba they can have on the field at a given time. When this cap is reached, the player cannot replicate their amoebas. Purified amoeba and some campaign-mode specific wild amoeba can exceed the amoeba cap, but replication will still be restricted until the number of amoeba in your army is less then the cap.

All amoeba are considered a certain tier that is decided by their strength and level of threat. The cost of replicating an amoeba as well as the amount of time a replicating amoeba stays a cyst differs between tiers. They can be broken down as follows:


 * Tier-1 amoeba (Locust, Wasp, Shark) require 5 Energy to replicate, except the Locust who requires 3 Energy and cysts for 1 second
 * Tier-2 amoeba (Rhino, Stingray, Viper) require 10 Energy and cyst for 16 seconds
 * Tier-3 amoeba (Ursa, Queen, Alpha) require 15 Energy and cyst for 24 seconds

Spawning Pools half the amount of time it takes to replicate.